The size of your herd will influence your battle strength!

A small herd has benefits in the battle, as it is easy to protect. Big herds on the other hand are hard to control and look after, they will disadvantage you in the battle!

Every horse will have a percentaged effect of -0,5% on your battlepoints

Larger herds are more difficult to maintain, when moving through the valley!

-specific events contain a hint, when herd is too big

Choose your herdsize wisely! Recommended herdsize: most efficient herds are between 15 and 50 horses!

Your herdsize: 0 horses!

Your highest skill will grant you special abilities!

If two or three of the skills have the same amount of points, you will get both or all three abilities!

Choose wisely…



as highest skill

This will give you 5 bonus points in the battle! The points are added to your final battle points… they might be the decisive points you need to win!



as highest skill

Speed will give you the ability to 100% successfully flee from predators!

Otherwise, you only have an 80% chance to be faster than the predator…



as highest skill

Endurance gives you great stamina,

whenever your energy drops to zero it will refill to 5 energy!

  Your journey

Every 100 thousand km you can ask a starhorse to join your herd! Who knows what you will expierence on your journey…

Starhorse progressbar:

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The starhorses

Starhorses are very impressed by herds that have travelled far! When you have covered enough kilometers, one starhorse will join your herd! Starhorses have special abilities!

More info: here


(unlocked in level 15 or via premium function)

Find premium functions here

A leadmare has the ability to exchange healing items for Token and give you full energy!

Leadmares are not able to get foals, instead they give you full energy!

Leadmares are not automatically protected. If a protected mare is turned into a leadmare, it will still be protected. When changing leadmares and you already have 1 or more leadmares (through battle) all of them will turn into normal herdmembers again.

You can change your leadmare as often as you want

Hint: name the mare you want to turn into a leadmare distinctivley, so you can easily find her.

Things to unlock in higher levels

Level 3-4: 7 new events (+ new event type), 1 new weather condition (+weather related events), ability to join alliances

Level 5: 5 new events; level 5 treasure-event, 3 new weather conditions, 1st Story unlocked, new special leadstallion available in Tokenshop

Level 6: 4 new events, 3 new weather conditions

Level 7: level 7 treasure-event, new territory, 2 new weather conditions, 1 new Story, new special leadstallion available in Tokenshop

Level 8-9: 10 new events (new NPC rival), 6 new weather conditions, 1 new Story, new opponents in alliances

Level 10: 6 new events (new NPC rival), 1 new weather condition, new opponents in alliances, ability to create own alliances

Level 11: 

Level 12: Protect up to 9 horses, 1 new weather condition

(Average player reaching 100k kilometers -> Starhorse)

Level 15: Unlock leadmare function

Level 20: Special surprise horse in events

More things to unlock in higher levels will follow!


Small Herds: Secret passage (not implemented yet), general help/protection for smaller herds

Big Herds: Horse wants to join your herd (35+), Injured herdmember (50+), Thunderstorm (60+), Bigger Fire (100+)

Herdsize related leadstallion and stories will follow!

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